
24 - Devils Might Surrender | Tools of the Trade
The party deals with the Jurassic threat before them.
The party deals with the Jurassic threat before them.
The party determines their next course of action, reconnects with their allies, learns about the lineage of Sparda and sets out to continue their journey.
Lilith confronts the party in a conclusive showdown, aiming to stop the party from seizing control of the Anchor of Epiphany.
The hunt for Calibrehound continues.
The party recovers from the events of the previous encounter, for better or worse.
The party battles Layden upon the anchor bridges.
The final room in the anchor's four-tiered chamber is challenged, and the results of the console puzzle are tested.
The wayward group continues exploring the Anchor of Epiphany, secrets are implied, and tensions rise within the group.
Entering into the Anchor of Epiphany, the party chases Lilith.
As the group returns to the stadium, they find an unexpected scene has unfolded there. Urgency takes hold as the group rushes to reunite with Adrick and the other Knights of Ulysia.